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I don’t remember the first time I saw a Manga Music Video (MMV). It was probably at an Otakon. I do remember the realization dawning on me quite quickly that this was not anime footage, and that the editor was digitally animating manga pages. I was immediately awestruck at the amount of effort and talent required to produce such a video. Having not been an editor at the time, I will say that my understanding of how challenging an MMV might be was somewhat insufficient.


The first MMV to ever break my brain was Killing Kind by Nekokitkat. Seriously, everyone should watch this thing:



The movement! The color! The animations! There is nothing I don’t love about this thing. I actually got to sit down with Kitkat when she was describing her process and showing her timeline in Vegas. She was sharing her screen and took me on a tour of what Killing Kind looked like *inside the program* and boy howdy did that flatten me. The number of layers, lines, pieces, parts, whatever was absolutely mind boggling. I also use Vegas so I was able to follow along a little, and I actually hope I never have that many rows in a project EVER. I am admittedly not familiar with the source material, so I wasn’t always able to follow along with the video’s story (and the source seems to have a lot of characters). That did not detract at all from my enjoyment of the complex spectacle that is Killing Kind. Watch it a few times; it’s worth it.


Even if I was interested at some point to make my own MMV, I had a pretty big hurdle to overcome. I don’t actually read manga. I’m interested in it, but I also just don’t take the time to read in general. I used to love to read, and I am sure if I took the time to pick up a book, I would devour it—I read fast. My interest in making an MMV kinda sputtered because of this lack of exposure. Where do I start? What manga do I pick up? And critically, how do I even come up with a pairing to go with with the source after the fact? When making an AMV, I nearly always start song first—that is, I listen to a song and think of the source second. So was not only choosing where to start and what source to pick a massive hurdle, trying to pick a song afterwards was going to be a challenge. I didn’t know if I would ever be able to make an MMV. However, by being immersed in the editing community, I was given a great opportunity.


In January of this year, I was invited to a discord server for MMV editors. Having zero manga experience and less than a year of AMV editing (at time of joining), I had no idea what to expect. Any fear I might have had was wholly unnecessary. The moment I joined, everyone was supportive and welcoming. I value all the people there (even if I lurk most of the time!) and it has been a great experience so far.


When one of the server owners announced an Iron Chef event (timed editing challenge), and I was eager and excited to join. I would be assigned a manga (I didn’t have to try and pick one myself!), and all I had to do was read it and make an MMV of any length that I wanted. This was exactly the opportunity I needed. All of the manga sources for the challenge were also required to be short, so they would be quick reads. Participants were supposed to suggest manga for the pool of sources, but someone was kind enough to add a manga to the pool for me. The first hurdle of selecting a manga would be taken care of.


Random assignments were given in July. I was given a manga whose title roughly translates to “Our Happy Hours” (Watashitachi no Shiawase na Jikan). I'll attempt to summarize the story with minimal spoilers. This manga opens with a woman attempting suicide. Her aunt, who is a nun, visits her in the hospital and convinces her to come along when she visits death row inmates. The aunt and the woman go to meet a specific man, who is in prison for murdering three people, and has also tried and failed to kill himself. Over the course of the (quite short, only 8 chapters) series, the woman and man get to know each other, share their tragic backstories, and form an emotional bond. The tale is quite dark, so if you choose to go read it, be aware of content warnings of suicide and sexual abuse/assault.


The second hurdle, as I had mentioned, was picking a song to pair with this sad story. I knew that song selection would be particularly challenging because of my usual process--song first, source afterwards. In the case of this manga, I had a hearbreaking tale of bonding over trauma and lost love, which is fortunately a common subject for a song. I asked around, had a few options, and ultimately decided on Tommee Profitt & Ruelle’s cover of Iris, originally by the Goo Goo Dolls.


I had my source, I had my song, and now all I had to do was… make a video. Easy peasy right? Well, not only is MMV editing more challenging than AMV editing, the approach to editing is quite different. My previous blog post outlined the differences between editing with live action, anime, and manga. I attempted to start editing the video the same way I make AMVs—start at the beginning, put some things down to get initial energy, and confirm that the concept works. I animated my first panel and it looked… fine. Not great, just OK. The female lead stands in front of a window, peering out, with her hand on it. I thought it would be cool if her hand slid down the glass, sort of like a sad acceptance of defeat. I separated her body and background, her forearm was the next layer, then the hand was on top. That was my second “clip” on the timeline. It took me one whole evening to make the equivalent of one second of AMV. I decided pretty quickly that a strictly linear approach wasn’t going to cut it.


My next step was to fill a timeline. I wanted a storyboard to see where the key beats were, focus on the primary plot elements of the manga, and try to fit the story with the song (which I had trimmed to a manageable length). It also helped me to identify where animation could amplify the story. I selected manga pages, added them to my Vegas project, and arranged them in approximate chronological order. Seeing the big picture was a huge help for me. I was able to teach myself some rudimentary photoshop and dive into some more complex animations. I also played with effects that I had never used before. For simplicity, I ignored the two characters’ tragic backstories and focused on the present—visiting at the prison, drawing, writing, and the haircut.

 

The resulting video feels quite amateur, but I am debuting it here on the blog at the same time as the official YouTube release. Here it is, my first MMV:



Suffice to say, a video that nears a minute thirty, even a rudimentary one, took a lot more work than an AMV. The scissors at 1:07, for example, look fairly simple, but it was one of the more challenging pieces. The blade that moves needs to 1. Go under the hair but over the other blade, meaning it can’t be simply layered in Vegas; and 2. Pivot from the hinge, rather than rotating about center (the latter is very simple; the prior, not so much). If you stare at this one animation for too long it’s clearly messy, but for the one second it goes by, it’s serviceable. On the other hand, I had a lot of fun with the note pulling scene at 1:10, which felt much easier despite looking more visually interesting. The left hand in the back, the right hand pulling the note and needing to be both in front of and behind the note, and the sleeve cuff that needed to be in front of it all.


Hopefully I am given more opportunities to work with manga as a medium in the future. It forces a lot of outside-the-box thinking, careful planning, and real creativity.


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In the Fan Music Video world, there are four major types of sources that people can edit with: animated footage (anime or CG), manga, live action, and video game footage. I have just recently finished my first MMV, so I have now edited with three of the four types of sources. I wanted to chronicle my experiences working with these three different media and how they compare and contrast to each other.

People enter the video editing hobby usually due to love of a particular piece of media. While a good number of people start editing because of anime, as AMV is probably the best known acronym, the live action music videos (LAMV) are fairly popular as well. I don’t have a lot of details on the differences between these two types of editors and the editing culture surrounding the sources. I have only completed one LAMV, a fan work for Moulin Rouge, and I have plans and interest to do more.

First,  a high-level discussion about AMVs. Given that the primary readership of my blog (if any) is the AMV community thanks to Bentovid, I assume most of you have worked with anime to craft videos. I am going to use the term anime to use any piece of animated media as short hand, but for the most part, I mean all kinds of animated footage, whether from Japan or anywhere else in the world. Many people will say that anime is easiest to work with of the three sources. You have a lot of options to adjust the clip in some way, with clip speed, effects, and masking, which gives anime a lot of freedom. Clip speed for animation can usually be adjusted a fair bit, especially for scenes where there’s no people. There is a minimum speed that clips can be slowed down, and not all clips with time changes will render appropriately, but for the most part anime is very forgiving when you play it slower or faster. Video editing programs come with a broad range of effects, and effects work can really bring out the best of a video. I tend not to do effects-heavy videos, but I appreciate their additions when done well.

Masking is its own beast for editing. Masking is a way to cut out shapes to expose what is underneath. They are somewhat like turning an image into a sticker, where you are able to place whatever you have cut out on top of any background. You can also use masks to remove parts of a scene that you don’t want. With anime, if you like a certain scene, but someone is talking, you can typically mask out the mouths so that it stops moving, which avoids the dreaded lip flap (people talking when you don’t want them to). Or, if you want to have someone say the words of a song or other audio, you can mask in mouth shapes so that a character says whatever you want. There are also mask transitions, when you can use a shape to move between two scenes.

How do live action sources compare to anime? Well, the usual tool kit for editing AMVs kind of goes out the window. Some people will say that editing with live action sources is more difficult, I basically feel that it’s just different. Scene selection is very important in live action because 1. you can’t really time remap live action sources because it can look weird 2. fewer effects can be added to live action footage because it can look weird 3. Masking is really tricky, and most masking, especially mouths, can look really weird. Time remapping is a challenging piece to lose in the editor tool kit because a lot of internal sync relies heavily on the speed a clip plays. I kind of like that I can’t use effects on live action footage, because it saves me from worrying too much if I should be using effects (since I typically don’t). In my single live action edit, I have exactly one mask transition, and I only thought of it because it is also a mask transition in the movie. I just made my own mask to make it go to the scene that I wanted instead of the scene the move moves to. I think editing with live action is a good exercise in scene selection, so I highly recommend it to everyone. The different approach required to achieve good flow is definitely transferrable to AMVs.

Finally, working with manga is completely unlike the other two. You don’t time remap manga because it doesn’t move. All sync in MMVs must be constructed—there is no beat sync, no internal sync, without the MMV editor forcing it to happen. A strong grasp of effects is also highly valuable to an MMV. And masking is inarguably the most important piece of an MMV tool kit. There’s traditional masking (using the masking steps within video editing software), but there’s also chroma keying, which is turning the background to be removed a specific color so that the software can subtract it (i.e. green screen). MMV editing is HARD. You start with a jumble of images that tell a story, then you have to translate those images into motion to achieve a logical flow. Nothing moves unless you tell it to move. MMV editing is far more like animation than AMV editing.

I hope to debut my MMV on my blog later this month, and I hope to do an extensive post about the entire process for that video and my key takeaways. For now, enjoy this fun table.


Relative Importance of Various Tools to the Music Video Editing Process

Music video typeTime RemappingEffectsMasking
AMV+oo
LAMV---
MMV-++++

++ Very important

+ Important

o optional

- Not important

 (this table is completely my opinion!)

 
 
 
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The Bentovid Discord Server was my first and continues to be my best home for AMV editing. While in my heart it will always be AMV Sashimi, there’s room for all editors in The Box. One great thing about Bento is the opportunities for video editing both as a competition during RICE and as a form of pure creative expression during other activities. My newfound fascination is a channel called telephone videos, where you edit a short project (minimum 10 seconds, no max) based on the current “chain” of videos, keeping the source, song, or somehow making sure your video is inspired by the one that came before it. This is a standing channel in the discord that anyone can participate in at any time. In addition, any member can host a challenge or event about a subject or topic that interests them. I’m running an Iron Chef (abbreviated IC, or sometimes called Iron Editor, IE) in July where your secret ingredient is a font, and the goal is to create a video inspired by the font you receive. I love text work in videos, so I’m excited to see where people take it.

Recently, a great editor named Seasaltmemories hosted a challenge that focused on clip length. Every clip on your timeline had to be exactly 6 seconds long, with a minimum video length of 60 seconds. There could be multiple scenes within your six second clip, but you couldn’t break it up yourself. Clips can be sped up or slowed down provided that the duration of the clip doesn’t change. The bonus challenge was to take the exact same footage and put it over a different song to see how it changes.

This leads to timelines that look like this:

A clip of a timeline in Vegas editing software

Each clip is exactly 6 seconds long, and I have 12 clips, for a total run time of 72 seconds. The green lines over the clips are speed ramps, using a Vegas feature called velocity threads. I used this challenge to teach myself how to use velocity threads, which create variable speeds within a single clip. The primary purpose of the velocity thread was to get some sweet, sweet internal sync, which is really important for an aesthetically pleasing video.

My initial reaction to this challenge was the following:
  1. A slower song will look better with longer clips
  2. If I use a movie I have less to scrub through for scenes
  3. A song that hits 60 BPM will get natural beat sync
  4. If my second song is 120 BPM they will feel different while still syncing to the same beats
This led me down a rabbit hole of trying to find song BPM, which is, quite frankly, impossible. Due to how songs speed up and slow down, sometimes three different websites might give you three different BPM for the exact same song. So I gave up my search and went with the first song to which my husband said “You should use this song.” That song was House of Cards by AViVA. I looked up the BPM, and by sheer dumb luck, it was clocked at 120 BPM. I listened to the lyrics and chose the movie Perfect Blue to pair it with. This was my second time working with Perfect Blue, so I was pretty familiar with the scenes. (Author’s note: Perfect Blue is a psychological thriller, and if you’re not familiar with it, it is violent, graphic, and has triggering content. I avoid those scenes in my edit, but I don’t want anyone to go and seek out the film without knowing what they are getting into). I hated almost every song I put over the footage for the bonus challenge, which was completely due to how heavily I relied on internal sync, especially in the photography section. I eventually picked a song that had a different tone than House of Cards to show how the same footage can hit different emotional notes. Fully Alive by Flyleaf is 149 BPM, and I think it shows through how the footage basically looks stapled on and doesn’t really pair at all. But I tried!

The end result was the following two videos. The opening bump is 6 seconds long to demonstrate how long 6 seconds actually is. It feels pretty long. (the middle bump is only 3 seconds)



It was an interesting challenge, and I really enjoyed an excuse to teach myself a new technique. I foresee myself leveraging velocity threads more moving forward. See all the entries on the Bentovid YouTube Channel!

(And thank you to vivafringe for teaching me how to embed videos in dreamwidth)
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This will get to AMV’s eventually. Bear with me.

Schrodinger’s Cat is a famous thought experiment that ponders quantum mechanics. At the risk of drastically oversimplifying it, a cat is locked in a box with a vial of poison that could be broken open at any time. The idea is that the cat could be both alive and dead at the same time (which is clearly impossible) because we don’t know for sure. The cat is supposed to represent subatomic particles and the cat being theoretically both alive and dead represents us “not knowing” what is happening to that particle. The degree to which we don’t know is represented by an awful lot of math in the case of quantum mechanics, AKA the wavefunction. Opening the box (observing the cat) tells us if the cat is alive or dead (tells us about the particle). However, because quantum particles are so crazy small, we are at risk of changing the results by observing them (see also Heisenberg’s Uncertainty Principle). When we observe the results of the experiment, however, we also receive the answer to that math, known as “collapsing the wavefunction.”

A lot of discussion has been had lately about editing “styles”, and how to pick out editor’s videos especially in the context of a blind editing contest. Having not been an editor for even a whole year at this point, I don’t fully understand what an “editing style” can entail. There are a few techniques that might cause a particular person to stand out, such as heavy use of masking, excessive effects, or even consistent themes, but to me, those are things that any editor is able to make use of. I look forward to learning more about what people are seeing when they make guesses in a blind competition. I’m also interested in learning what style means as I continue my journey as an editor.

So what do editing styles and Schrodinger’s Cat have to do with each other? Well, every editor is a cat, trapped in their box of editing. The vial of poison is style–the particular finesse and presence they bring to the video. The longer the cat is in the box, the more likely the cat has met its fate, and the poison has taken over. The longer an editor edits, the more they develop their particular style. As a new editor, I haven’t been in the box long enough to be fully hit by the poison. I’m still developing, a cat that’s both alive and dead. And, like the Heisenberg Uncertainty Principle, every observation of my work has a chance to change the results. I’m still an editor in a quantum state, not quite fully definable. If you try to define my style too early, will you collapse the wave function?
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Last weekend, I was at Momocon, a huge anime and geek convention hosting about 48,000 people at the Georgia World Congress Center. It’s the largest convention I’ve ever attended. 40 AMV editors attended a variety of social and AMV events, and I had the great opportunity to meet several of them for the first time. Previously I blogged about how much energy I get from seeing my videos on the big screen, and this convention was no exception–I saw six different videos that I had edited over the course of the weekend. At four days, the convention is also on the long side, with lots of things to do and an absolutely massive dealer hall. The whole event was a lot of fun, and Tyken and I had a really nice time.


The AMV competition at Momocon is interesting, too. It has a standard contest, with audience judging and categories, and a VMix competition. The AMV contest allows any animated or video game source regardless of origin, and the VMix is for videos that are predominately live action. Any video that doesn’t make finalist in the AMV competition, however, moves over to VMix. During the contest, the AMV contest ballots are printed by category, with separate sheets for Drama, Action, Romance/Sentimental, etc. The sheets are collected *after each category* to allow tabulation as the contest is actively being presented. VMix awards, by contrast, are selected by the judging committee. VMix awards are announced in between the AMV categories to allow the Momo AMV staff time to tabulate the ballots. Then, at the end of the whole competition, you find out who wins! Immediately! It’s a little insane, it’s really fun, and it’s a great thing to not need to go to a separate awards show after the competition. 


I like conventional AMV contests. I have no major complaints about them. The Momo competition is exceptionally well run. My goal here is to not disparage this format in any way. I do want to take the time to talk about a more rare competition format–blind judging.


There are two main AMV contests (of which I’m aware) that feature blind judging. One, The Accolades (Accys for short, formerly PRO), is the primary AMV contest of Anime Weekend Atlanta (AWA). The other, RICE, is hosted by Vars (Standard Quip), owner of the Bentovid discord server. In both contests, participants can submit up to two videos, provided that they have not been available online for others to see. The video entries are then randomized and blinded so that no one knows who made what. Only people who have entered videos into the competition are able to view, review, and judge the submissions. Both competitions also have some form of category voting in 2023. RICE has all categories selected by participants, and Accys is planning on 10 fixed categories and 5 participant-selected categories. After category, semi-final, and final voting, the awards are held via stream in the case of RICE, or at the convention for Accolades/AWA.


What makes these competitions special? Accys and RICE are both hosted primarily on Discord, where they foster conversations, support, puns, and a real sense of community. I was able to meet many editors in person at Momo, but the consistent excitement and interaction of RICE/Accy are uniquely special. These contests play out over the course of several weeks, and you get to spend real quality time with people who are just as excited about editing as you are. As a bonus, blind competitions are completely new videos, a clean slate, and watching these new releases is very satisfying. 


During Accys 2022, I was a very new editor with only four months of experience, but several years of AMV watching under my belt. I had low expectations about how my videos would perform. However, I got to see amazing videos for the first time, videos that continue to make an impression on me to this day. Waving Through by Opner was possibly my favorite video from that competition. I have never seen My Hero Academia, and to that point I had only seen fast-paced action edits. This video told such a great story, followed the rise of Deku as a character, and hit all the right sentimental notes for me. I was absolutely delighted to see it early, and I have been thrilled to watch it at conventions since. I had a lot of feelings from this video despite never having seen the source, something I don’t always experience.


Blind judging also removes some of the ego out of the competition. People can take risks, make whatever, and not worry as much about success. Some subset of the community gets really excited to guess who edited things as well. I participate in the guessing as a courtesy, but it’s not my favorite part. With everyone unaware who made what, it’s a really big compliment when someone guesses 1. That you made a video that you perceive to be really good, or 2. That someone else who you really admire made your video. I love the watch parties, too, where everyone has opportunities to be in calls and talk about videos. It helped me a lot starting out, because I was able to interact closely with editors whose names I’d only seen at awards ceremonies at my local competitions.


Conventions can offer an in-person connection, but people are more casual online, more interactive. People watch videos with fresh eyes, unhindered by knowledge of the editor. It’s a great experience, and I eagerly await many more Accys and RICE to come. 


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Skip to the graphic to get to the meat and potatoes of the blog post


In my previous post, I talked about how I’m mostly ambivalent to AMV contests held at conventions. Convention contests (con cons?) are meh for two key reasons: 

1. Most cons force your videos to go into specific buckets (Action, Drama, Romance), so videos that exemplify those categories automatically perform better. When I like a pairing, I don’t want to consider if it is “category” enough.

2. If it’s audience vote, popular anime + popular song has a leg up over more obscure songs and sources. (I don’t fault audiences for it. I usually enjoy videos more if I’m familiar with the material.) 


Two of the AMV contests that I participate in, however, are special: videos are judged only by editors who enter the contest, and all entries are blinded to who made what. The format gives a real sense of wonder and discovery. These two contests are Accolades, part of Anime Weekend Atlanta, and RICE, hosted by the BentoVid discord server. They focus on the community, with social calls where people watch videos together. In addition, both contests, but to a greater extent RICE, focus on peer reviewed feedback.


RICE encourages a feedback method called the Musubi method, which recommends a mix of critique with mostly positive feedback, or possibly no critique at all. As a new editor, I know that my work isn’t perfect. Personally, I want critique so that I can improve. I’m open to receiving feedback in basically any form since I feel l am still learning what looks good and what doesn’t. 


Giving feedback is tricky. Some people are emotionally attached to their art, so receiving criticism can be hurtful to them. Some people don’t care about what you like, they only want to hear what should be fixed. Some people want time stamps, while some people want vibes-based feedback. I was inspired to tackle the subject of feedback, and I arrived at what I think is a clever solution: the 3x3 grid of Feedback!

Three by three grid with descriptions that follow inside the squres


The three columns describe the type of feedback received. The left column is all positive feedback, the middle column is a mixture of positive feedback and critique, and the right column is criticism only. The three rows describe how the feedback is given. The top row is feedback that is only general, with no time stamps. The middle row is a mixture of time stamps and general feedback. The bottom row is timestamps only.


The video critique style that is encouraged by RICE is anything in the first two columns: always include good with bad, and critique is optional. Timestamps are encouraged but not required. My method of giving feedback is either center square (fully mixed) or bottom center. I do, however, try to match the energy of the person giving me feedback. It is good to understand what the person you are working with really wants out of your review. Additionally, the etiquette in Bento (especially in Vid Critique) is to make sure to understand if there’s anything specific the editor is looking to accomplish.


Think about what kind of critique you like! What square on the grid do you think you fit into? I’m still deciding what I like. I think I’m True Mixed still, moving towards the Timestamp Mixed, but all feedback is good feedback.


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I have always liked conventions. Even though I am an introvert, being able to wander around anonymously in a crowd is fun to me. Similarly, I like festivals, faires, and basically any activity that involves milling about with vague purpose. Ideally the purpose involves things besides consumerism, so just shopping isn’t enough (boo wandering around the mall). If there’s a band, a stage performance, or a speaker, I’m there. Bonus points if I get to wear stupid outfits.


The Renaissance Faire was my first convention-adjacent activity, and I really loved it. Arts festivals and steampunk festivals soon followed. I didn’t attend my first anime convention until 2013, when I was 30 years old. I already felt too old to be there on some conceptual level. However, conventions were just festivals but indoors, with a wider variety of activities. I was hooked. 


AMVs have always been the highlight of my convention experience. Still, I love to attend voice actor panels, fan panels, workshops, dances, and concerts. Anime conventions offer the whole package of activities... and my husband and I probably attend too many. This blog entry idea came to me because we will be at Momocon this time next week. Momo will be our third anime convention this year, and we’ve already booked tickets and hotel for Otakon in July. I am currently planning on Otakon being our only other anime con in 2023, but my whims are fickle and I’m easily swayed. 


My local convention is not very large, fewer than 6000 attendees. Compared to Momocon, with 42k+, or Otakon, which is almost as large, my local con feels quaint and manageable. The panel room sizes are all decent and tend not to be too full (except maybe the panel on Himbos), the convention center is small and easy to navigate, and the celebrity guests feel up close and personal. 


On the AMV contest side, I get the sense that smaller conventions tend to get fewer entries. There is definitely some prestige about being accepted as a finalist at Momocon or Otakon compared to smaller convention (though being a finalist is ALWAYS exciting). Seeing an AMV on the big screen is a very different experience, though, than seeing it on your own personal computer. This year was my first year seeing my videos at an AMV contest, and seeing your own work compete is rewarding in an unexpected way. Even if the videos you are competing against are much better, knowing that your video was good enough to be considered in the same prestige as some really jaw-dropping work is always an honor.


I find myself largely ambivalent to the competition scene. Due to how I approach video editing, it’s about the journey for me. I spent so many years making outfits and cosplay, and my satisfaction comes from a job well done. The outfit or video being complete is basically sufficient for me. I’m excited to submit my videos to conventions that I plan to attend of course, see previous comments about the big screen. Similarly, I never felt the need to enter cosplay competitions. It was always art that I did for me, for art’s sake. The community AMV competitions are definitely more about the social aspect than the accolades (pun intended), and I have so much fun in the screening calls and the voting process that being a finalist or even a winner is mostly tangential.


Still, I’m really excited to attend Momocon next week and see my video in the auditorium. Even though my masking is going to look flatly terrible because I didn’t take time to fix it up before submission, I have a lot of hype seeing my work and the work of my friends surrounded by large groups. I’m also really hopeful that the video I’m working on now makes it to Otakon finals. If it doesn’t, I’ll be a little sad, but I will still thoroughly enjoy the convention anyway. Walking around in stupid outfits is really enjoyable to me.


I should make my next post about Accolades/RICE, both community competitions with blind judging. I have a lot to say about why I like them and what makes them special.


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Ouroboros by Standard Quip



But first, like a good recipe blog, my life story… 


I almost didn’t join Anime Weekend Atlanta’s Accolades video editing competition in 2022. The contest was previously called Pro, which sounded to me like only really experienced editors could enter. 2022 was the first year it was Accolades, or Accys (pronounced “ack-ee” to me) as we started to call it. The deadline was October 1, which would mark about three months of editing experience under my belt. I knew I was NOT pro, but only editors who made videos were able to also watch videos, join calls, and vote. So, despite my lack of experience, I made two videos. I wanted to participate in the unique contest format, and I really valued the community. My two Accy vids were the fourth and sixth videos I had ever completed.


Accys is a blind contest, with no editor names attached to vids. Anyone could enter up to two videos, and no one knew who made what. This means that, when I first watched Ouroboros, I had no idea who made it. It was a great suspense video in a competition with a lot of solid horror vids, so I was had a feeling that it would be overlooked. While I didn’t have a ton of experience AMV editing, I had a lot of years of AMV watching, and I knew what I liked and what I didn’t like. And I really liked Ouroboros.


Ouroboros has only 120 views (at time of writing), a small number for a six month old video. I can’t tell you how many of those views are mine. I’m going to try my best to detail what I like about this video by analyzing three main parts: pairing, flow, and sync.


First, pairing: As I stated in my previous blog, I rely on lyrics to make a good pairing. I analyze or sometimes overanalyze the words of a song. The song. Soviet Trumpeter by Katzenjammer,  is about a Russian trumpet player residing in Berlin, Germany who performs at bars and is not very popular with the ladies. The source is a YouTube series called Autodale, which takes place in a dark dystopian world populated by robots that treat humans as second-class citizens. On its face, the two typically wouldn’t work for me–the lyrics and the content don’t seem to be related. Seeing the pairing, though, they really work. The light tinkling piano is disconcerting, giving a sense of unrest. All of the clothing worn by the citizens of Autodale feel like 1950s businesswear, which works with the feel of the Soviet/Red Scare vibe of the song. And finally, a really awesome touch–Autodale is a grayscale composition, but occasionally has a pop of red to set off the scenes. The first words of the chorus is “Fire Red”, and having that be the only color really accentuates that. I’ll probably talk more about use of color in the “sync” section.


Next, flow: Autodale is a collection of shorts, and as such, doesn’t have much in the realm of “story” per se (though I admit to date I still haven’t watched the whole thing). Also, it’s less than an hour of content (I promise I’ll finish it at some point). With those two considerations, it seems challenging to tell a cohesive narrative. The AMV as such doesn’t tell a story, but it leverages the mysterious nature of the shorts, the overall creepy vibe of the city, and immersive worldbuilding of the series. It shows a little girl and her family, the robots that rule the city, and the people who line up to be killed with little fanfare. It shows the monsters, the mysterious matriarchal figure of Autodale, and the variety of robots that take control of the city. The scenes are placed in such a way that the terror is a slow build, starting at first with just the hypnotic TV over the minor key twinkling sounds. What follows is scenes of robots, murder, families, and a monster first appearing about halfway through. The scene selection matches the energy of the music and ends as hauntingly as it begins with a monster and a long shot of the city.


Last, sync: this video includes great examples of internal, external, and lyric sync. The first two are essential for a strong AMV. The accomplishment of the third one is surprising for this video considering, as I have mentioned, how weird the song is. I have several favorite sections in this video, and my first example is at 0:43-0:51. The song is a waltz tempo, and the citizens of Autodale move forward in lines to the pace of the music. Their blank and smiling masks have a simple label on them: ugly. They’re passively murdered one at a time, culled like animals,  and fall into a large pit. The lyrics here are “Rejections follow me around like a dagger in my back. I tell you, man it hurts.” Every chorus, as I have previously mentioned, starts with “Fire Red”--at 1:09, 2:13, and 3:09 the three uses of the lyric produce strong red elements, with the last one being a little slower to show as the song has slowed down substantially here. This juxtaposition also helps keep the pacing and flow of the song. Finally, my favorite bit of external sync is the gunfighter at 2:45-2:49. The quick cuts punctuate the action here, while the song is slow.

So this video just works for me. The music style and the source are both my jam, and the two of them together work for me in an unexpected way that makes it particularly delightful. I'm glad I took the effort to participate in Accys because I may not have seen this video otherwise. 


I might skip next week’s entry since I’m not sure what to write about next. This may begin my slippery slope of not blogging anymore. Traveling will also pick up as summer progresses. I am genuinely hoping to keep up my energy, though.


violet_skies: Artist rendition of me in a purple and white dress (Default)
 

(Author’s Note: as a new AMV editor, this is just, like, my opinion, man. People who have been doing this for longer will possibly disagree with me)


If your AMV lacks sync, it is probably going to look bad. Sync, along with flow, are the two key elements to a successful AMV. If your AMV doesn’t sync or flow, it will look wrong. While flow is just kinda feels, sync is a lot more obvious when it’s not working. 


Typically, there are four types of sync: internal, external, lyric, and lip. Lyric sync is the easiest to explain–if they say the word “holding hands” in a song, you show an image of someone holding hands. Really straightforward stuff. Lip sync is when a character’s mouth looks like they are saying/singing the audio. External sync is cutting scenes to the beat. It’s more necessary than lyric sync for a good-looking AMV because if scene cuts are too early or too late, it’s jarring. People who don’t know how to edit an AMV but know about basic rhythm can determine when something doesn’t look quite right. The third type of sync, internal sync, can really make a video pop. Internal sync is when the *action* of a clip syncs to the beat. Well leveraged internal sync looks awesome. 


Lyric sync is where my ideas start. When Iisten to songs, I listen to the overall feels/vibes of the song, but moreso listen to the words. The lyrics inspire me to search for a source, and if I really like a song, I’ll write it down on my list without having any ideas for it at all.


The video I want to use to demonstrate these concepts, where I think I succeeded in combining lyric sync, external sync, and internal sync the best, is Stay Paranoid!, my week 1 POE video about Bill Cipher. If you’re reading this blog you  probably know what POE is, but in case you don’t, let me explain. Project Org Editor is a competition hosted every other year by animemusicvideos.org (often just called “The Org” for short). There are weekly prompts, and you have seven days to finish a video that fits the prompt of that week. In 2022, the prompt for the first week was Villains, and I chose Bill Cipher from Gravity Falls because he’s so unhinged I thought it would be a good source. I did *not* realize that the coordinator of POE is a die hard Gravity Falls fan, so that didn’t hurt either. This is my first video to make Momocon AMV finals, a huge accomplishment, and I’m very proud.


So the song starts with this intense sound. The sound is almost siren-like, a warning noise, kind of panicky. I like that intensity and how it pairs with Bill Cipher as a character. Then the drum beats start in around 0:05, and the hole in the sky pulses to the beat. The internal sync in those sections feels really satisfying to me–the width of the beam increasing in width as the tone changes, the rising of Bill into the sky as the music’s pitch goes up, and the pulsing X set the stage. At 0:08, I liked how the close up of Bill’s eye matched the distorted low notes, but I used masking to make his eye have more interesting stuff going on (don’t look at the mast too closely, I had only been editing for about 4 months at this point). The scenes in the mask change with the beat. The next section from 0:15-0:40 was to set the tone of the video, do some lyric sync, build some tension. The beat sync during this driving part of the song sets the stage for Bill Cipher as the villain, he melts statues, rearranges faces, and turns people to stone. The internal sync at 0:55 when the birds slow down makes me particularly happy. 


I’m not going to go frame by frame through the rest of the vid, but it has a other places here and there that I consider my favorite parts of the video. Going into editing it, I wanted something important for the lyric “because I’m dancing”. I wanted it to be Bill, but I found his underlings, so there’s a joyous scene for that line at 1:16. I really liked 1:37 how the drums felt like they really worked with the slot machine Bill. The section with Bill and Ford from 1:54-2:08 is excellent lyric sync if you know the show and encompasses the relationship those characters have. The use of Gideon for “my vendetta” is another small lyric pair that I enjoy. The clock sync at 2:27 makes me happy, too. The section from 2:38-2:50 I struggled with, and I think that section could be tighter, but I made it in a week. I also struggled with the end because I rely so heavily on lyrics, and the ending of the song should have been a little more random and not trying to follow a story/plot. 


Relying heavily on lyric sync is both a blessing and a curse. It helps my video feel connected, like the song and the source pair really well (see my Puss in Boots AMV, Purrgatory, for a pairing that I’m really proud of as well as my best lip sync ever). It gives me road blocks, though, because sometimes a single lyric can throw off an entire pairing for me. A song in my “to edit with” list, for example, mentions a cell phone. While that shouldn’t be enough for me to discount any show that isn’t set in modern day, I struggle to find a pairing no matter how insignificant that line is. When I watch videos, though, I don’t have that same hangup. Unexpected pairings, where the lyrics don’t fit to a level that I usually force myself to meet, can really catch my attention. One such video is Oroborous, by Standard Quip. I’m probably going to dedicate an entire post on why this video just works for me. The lyrics to the song, however, are the point I’m trying to make. The song is called Soviet Trumpeter, by a great steampunk/electroswing band Katzenjammer. There are zero trumpets in the video. I know that sounds *VERY* stupid, but that’s how I approach lyrics. I would have listened to the song and completely written it off as a viable AMV song because the words are just kinda weird. The pairing, however, really feels right. 


I might dedicate my next post to this video, or maybe a few videos that I perceive to be unappreciated gems. I find myself to be VERY picky when it comes to AMVs. Talking about AMVs that have fewer than 500 views and why I think they’re great might be interesting to someone. Sure, I could talk about Killing Kind and why this video is amazingly mind-blowing beyond all reason and everyone should watch it. However, I think I would rather bring the hidden vids that really speak to me.

violet_skies: Artist rendition of me in a purple and white dress (Default)
 

I grew up helping my dad with his small business. He was a live sound engineer (now mostly retired), so from my pre-teen years well into college, I would spend the occasional evening or weekend setting up and tearing down sound equipment for shows and concerts. My dad encouraged my love of live music, taking me to see the Mighty Mighty Bosstones at age 10, buying me The Smashing Pumpkins tickets for Christmas at the age of 14, and getting us tickets to see The Black Watch bagpipes and marching band troupe at 17. Music is still important to me, with LoFi beats helping me be productive during the work day and personalized radio stations accompanying every car trip.


Song choice is critical to a compelling AMV, both for me to watch and for me to want to edit. Songs that have weird flow, are too repetitive, or just not my taste make editing with them really challenging. When I first started editing (just last summer, mind you), I only had two ideas. One was to the song “Count Those Freaks” by Whitey. I consider electroswing to be my favorite genre of music, and this song (which is about zombies) I wanted to pair with High School of the Dead. My spouse, Tyken, who I had spent the last few months pitching AMV ideas at, was completely disinterested. I got the song, the source, and went to work. Well, by the time I finally finished it, the video was OK I guess, but High School of the Dead, which I hadn’t seen in many years, was not quite what I had remembered. First of all, I remembered actually liking the show, and it did not hold up on rewatch. Second, I had some ideas to do neat text effects, but between my skills and Vegas’s text editor both being somewhat lacking, the text mostly fell flat. I will probably try to remake it some day when my skills have improved. Source selection is a whole different ball game.


Electroswing, however, doesn’t generally make good AMVs. They can be repetitive, have nonsensical lyrics, and generally have a very different “vibe”. I personally lean heavily on lyric sync, so if the words of the song don’t work for my source, I won’t use it. Lyric sync is also the primary motivator of the car game (well, maybe more thought experiment) that my husband and I play in the car. We listen to every song and try to name a source that would pair well with that song. The pairings aren’t always fantastic, and they aren’t typically videos that we want to make, but it helps our brains think through the process of finding source and song pairings. 


I drastically prefer to start song first when coming up with AMV ideas. I can only think of one instance where I started source first, and that was with my Bluey AMV (It's Good to Be Curious). I need to feel inspired by the song I’m using. Finally, I get to the title of the blog entry–where do I find my songs? This next part will sound like a commercial. I get most of my songs from Pandora Internet Radio. If you aren’t familiar with the platform, you make a personalized radio station with a band or even just a song that you like, and Pandora will find you similar-sounding material. You refine the station by giving songs you like a thumbs up and songs you don’t like thumbs down. The individual stations can also be adjusted on the fly to different levels of obscurity. There’s “Crowd Faves” which are the most popular song, “Discovery” is somewhat obscure, “Deep Cuts” are really obscure, and there’s also “Newly Released.” I don’t use Crowd Faves, but the other three are common choices for me. I like “Newly Released” for AMV songs because I have a weird personal bias against using popular songs for AMVs. If a good AMV has been made to a song before, I probably won’t want to edit with it. But I probably have enough preconceived notions about AMV editing that it could be its own blo


I also keep a list of AMV ideas in a note app on my phone. Usually I try to come up with pairings immediately, but sometimes I hear a really cool song and want to use it eventually. During Project Org Editor last year, three of my seven videos used songs that I had on my list without a source. After 9 months of video editing, my list is up to 30 ideas… And sometimes when I start an AMV idea immediately, they don’t go on the list–the one I’m working on right now isn’t from there.


I think my next blog entry might be about sync. And I feel like one blog post a week is probably a good pace. We'll see how this pans out long-term.

violet_skies: Artist rendition of me in a purple and white dress (Default)
After years of cursory interest in AMV editing due to my husband taking up the hobby, I took the plunge and started making my first video in earnest in July of 2022. As I rapidly approach my one year anniversary of being a video editor, I'm going to list things I wish I had known when just starting out.

1. Aspect Ratio and Frame Rate--all of your sources have aspect ratio and frame rate. Make sure your project settings match this. You can right-click your source in windows to figure this out. Make sure it matches or people WILL NOTICE
2. The best video editing software is the one you can use--people will argue about this, but when you're just starting out, pick one and learn it. DaVinci is free, not a bad place to start. Vegas goes on humble bundle regularly, it's pretty powerful. Pinnacle you can buy and own outright. It is always morally correct to pirate Adobe products. That kinda stuff. They all have things they do better or worse, but to learn the basics, they're all pretty similar.
3. Get a VPN, seriously... It helps you with both nyaa and y2mate to acquire source footage and songs. And qbittorrent is my torrent client of choice. 
4. Get AMVtool. Your editing software probably cannot handle MKV files. You will need to recontainer (not convert) your sources for ease. Definitely recontainer without audio.
5. Ken Burns--the name vidders use for pan and zoom to keep your stuff moving. There's lots of ken burns guides out there, but ultimately, less is more.
6. Rendering (or exporting depending on your software) is fiddly. Get help the first time you render a video.
7. There's a lot of help out there. All the editors I have met are really cool. Most people are really patient and willing to help and answer questions.
8. Edit what you want. Editing for views, contests, subscribers or whatever is fine if that's what you're into. But ultimately, if you have FUN making a video, that will really shine through the work you do.

I'm glad I started this hobby. It scratches that creative itch that I have while requiring no financial investment, and it's a LOT more forgiving with mistakes and learning as you go. There's also a wealth of knowledge to be had, and the people I have met through the hobby are genuinely awesome. It hasn't even been a full year, but the process and results are extremely rewarding and fulfilling for me. I recommend this hobby to anyone who has considered it!

In case I forget, my next post will be writing about finding pairings and music that I like to edit with.